ssd1675/src/display.rs

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use hal;
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use command::{BufCommand, Command, DataEntryMode, DeepSleepMode, IncrementAxis};
use interface::DisplayInterface;
// Max display resolution is 160x296
const MAX_SOURCE_OUTPUTS: usize = 160;
const MAX_GATE_OUTPUTS: usize = 296;
// Magic numbers from the data sheet
const ANALOG_BLOCK_CONTROL_MAGIC: u8 = 0x54;
const DIGITAL_BLOCK_CONTROL_MAGIC: u8 = 0x3B;
struct Config {}
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pub struct Dimensions {
pub rows: u16,
pub cols: u8,
}
#[derive(Clone, Copy)]
pub enum Rotation {
Rotate0,
Rotate90,
Rotate180,
Rotate270,
}
impl Default for Rotation {
fn default() -> Self {
Rotation::Rotate0
}
}
pub struct Display<I> where I: DisplayInterface {
interface: I,
dimensions: Dimensions,
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rotation: Rotation,
}
impl<I> Display<I> where I: DisplayInterface {
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pub fn new(interface: I, dimensions: Dimensions, rotation: Rotation) -> Self {
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// TODO: Assert dimensions are evenly divisible by 8
Self { interface, dimensions, rotation }
}
/// Perform a hardware reset followed by software reset
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pub fn reset<D: hal::blocking::delay::DelayMs<u8>>(&mut self, delay: &mut D) -> Result<(), I::Error> {
self.interface.reset(delay);
Command::SoftReset.execute(&mut self.interface)?;
self.interface.busy_wait();
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self.init(Config {})
}
/// Initialise the controller according to Section 9: Typical Operating Sequence
/// from the data sheet
fn init(&mut self, config: Config) -> Result<(), I::Error> {
Command::AnalogBlockControl(ANALOG_BLOCK_CONTROL_MAGIC).execute(&mut self.interface)?;
Command::DigitalBlockControl(DIGITAL_BLOCK_CONTROL_MAGIC).execute(&mut self.interface)?;
Command::DriverOutputControl(self.dimensions.rows, 0x00).execute(&mut self.interface)?;
Command::DummyLinePeriod(0x07).execute(&mut self.interface)?;
Command::GateLineWidth(0x04).execute(&mut self.interface)?;
Command::SourceDrivingVoltage(0x2D, 0xB2, 0x22).execute(&mut self.interface)?;
Command::WriteVCOM(0x3C).execute(&mut self.interface)?;
// POR is HiZ. Need pull from config
// Command::BorderWaveform(u8).execute(&mut self.interface)?;
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BufCommand::WriteLUT(&LUT_RED).execute(&mut self.interface)?;
Command::DataEntryMode(DataEntryMode::IncrementYIncrementX, IncrementAxis::Horizontal).execute(&mut self.interface)?;
let end = self.dimensions.cols / 8 - 1;
Command::StartEndXPosition(0, end).execute(&mut self.interface)?;
Command::StartEndYPosition(0, self.dimensions.rows).execute(&mut self.interface)?;
Ok(())
}
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pub fn update<D: hal::blocking::delay::DelayMs<u8>>(&mut self, black: &[u8], red: &[u8], delay: &mut D) -> Result<(), I::Error> {
// Write the B/W RAM
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let buf_limit = ((self.rows() * self.cols() as u16) as f32 / 8.).ceil() as usize;
Command::XAddress(0).execute(&mut self.interface)?;
Command::YAddress(0).execute(&mut self.interface)?;
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BufCommand::WriteBlackData(&black[..buf_limit]).execute(&mut self.interface)?;
// Write the Red RAM
Command::XAddress(0).execute(&mut self.interface)?;
Command::YAddress(0).execute(&mut self.interface)?;
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BufCommand::WriteRedData(&red[..buf_limit]).execute(&mut self.interface)?;
// Kick off the display update
Command::UpdateDisplayOption2(0xC7).execute(&mut self.interface)?;
Command::UpdateDisplay.execute(&mut self.interface)?;
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delay.delay_ms(50);
// TODO: We don't really need to wait here... the program can go off and do other things
// and only busy wait if it wants to talk to the display again. Could possibly treat
// the interface like a smart pointer in which "acquiring" it would wait until it's not
// busy.
self.interface.busy_wait();
Ok(())
}
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pub fn deep_sleep(&mut self) -> Result<(), I::Error> {
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Command::DeepSleepMode(DeepSleepMode::PreserveRAM).execute(&mut self.interface)
}
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pub fn rows(&self) -> u16 {
self.dimensions.rows
}
pub fn cols(&self) -> u8 {
self.dimensions.cols
}
pub fn rotation(&self) -> Rotation {
self.rotation
}
}
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const LUT_RED: [u8; 70] = [
// Phase 0 Phase 1 Phase 2 Phase 3 Phase 4 Phase 5 Phase 6
// A B C D A B C D A B C D A B C D A B C D A B C D A B C D
0b01001000, 0b10100000, 0b00010000, 0b00010000, 0b00010011, 0b00000000, 0b00000000, // LUT0 - Black
0b01001000, 0b10100000, 0b10000000, 0b00000000, 0b00000011, 0b00000000, 0b00000000, // LUTT1 - White
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, // IGNORE
0b01001000, 0b10100101, 0b00000000, 0b10111011, 0b00000000, 0b00000000, 0b00000000, // LUT3 - Red
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, // LUT4 - VCOM
// Duration | Repeat
// A B C D |
64, 12, 32, 12, 6, // 0 Flash
16, 8, 4, 4, 6, // 1 clear
4, 8, 8, 16, 16, // 2 bring in the black
2, 2, 2, 64, 32, // 3 time for red
2, 2, 2, 2, 2, // 4 final black sharpen phase
0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0 // 6
];