add missing bitmaps
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2d2ca44ef5
commit
0381b8d14c
5 changed files with 11 additions and 11 deletions
BIN
assets/fog.bmp
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BIN
assets/fog.bmp
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After Width: | Height: | Size: 402 B |
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assets/thick-fog.bmp
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assets/thick-fog.bmp
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After Width: | Height: | Size: 402 B |
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assets/wind.bmp
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assets/wind.bmp
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After Width: | Height: | Size: 402 B |
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@ -18,6 +18,7 @@ where
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weather::get_weather(display)
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}
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// TODO(feliix42): Remove dead code here
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pub fn populate_default<D>(display: &mut D)
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where
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@ -8,17 +8,16 @@ pub static DRIZZLE: &'static [u8] = include_bytes!("../../assets/drizzle.bmp");
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pub static RAIN: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static SNOW: &'static [u8] = include_bytes!("../../assets/snow.bmp");
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// TODO(feliix42): replace assets
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pub static MIST: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static SMOKE: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static HAZE: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static SANDDUST: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static FOG: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static SAND: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static DUST: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static ASH: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static SQUALL: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static TORNADO: &'static [u8] = include_bytes!("../../assets/rain.bmp");
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pub static MIST: &'static [u8] = include_bytes!("../../assets/fog.bmp");
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pub static SMOKE: &'static [u8] = include_bytes!("../../assets/thick-fog.bmp");
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pub static HAZE: &'static [u8] = include_bytes!("../../assets/fog.bmp");
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pub static SANDDUST: &'static [u8] = include_bytes!("../../assets/thick-fog.bmp");
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pub static FOG: &'static [u8] = include_bytes!("../../assets/fog.bmp");
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pub static SAND: &'static [u8] = include_bytes!("../../assets/thick-fog.bmp");
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pub static DUST: &'static [u8] = include_bytes!("../../assets/thick-fog.bmp");
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pub static ASH: &'static [u8] = include_bytes!("../../assets/thick-fog.bmp");
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pub static SQUALL: &'static [u8] = include_bytes!("../../assets/wind.bmp");
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pub static TORNADO: &'static [u8] = include_bytes!("../../assets/wind.bmp");
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pub static CLEAR: &'static [u8] = include_bytes!("../../assets/sunny.bmp");
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pub static CLOUDS: &'static [u8] = include_bytes!("../../assets/cloudy.bmp");
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