Add License, ignore build directory
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.gitignore
vendored
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.gitignore
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build/
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### C ###
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# Prerequisites
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*.d
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LICENSE
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LICENSE
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MIT License
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Copyright (c) 2023 Felix Suchert
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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README.md
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README.md
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@ -4,7 +4,13 @@ This repository houses my own implementation of Tetris. _Why?_ To learn a bit of
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## Building
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TODO
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You need [GLFW](https://www.glfw.org) to build this project, as well as OpenGL 4.1. Compile the project using CMake:
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```
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cmake -S . -B build
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cmake --build build
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build/Tetris
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```
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## Generating glad files
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@ -16,4 +22,4 @@ glad --out-path . --api gl:core=4.1 c
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## License
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This work is licensed under the GNU Lesser General Public License v3. See [LICENSE](./LICENSE) for details.
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This work is licensed under the MIR license. See [LICENSE](./LICENSE) for details.
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