mirror of
https://github.com/Feliix42/ssd1675.git
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122 lines
4 KiB
Rust
122 lines
4 KiB
Rust
use hal;
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use command::{BufCommand, Command, DataEntryMode, DeepSleepMode, IncrementAxis};
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use interface::DisplayInterface;
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// Max display resolution is 160x296
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const MAX_SOURCE_OUTPUTS: usize = 160;
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const MAX_GATE_OUTPUTS: usize = 296;
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// Magic numbers from the data sheet
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const ANALOG_BLOCK_CONTROL_MAGIC: u8 = 0x54;
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const DIGITAL_BLOCK_CONTROL_MAGIC: u8 = 0x3B;
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struct Config {}
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pub struct Dimensions {
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pub rows: u16,
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pub cols: u8,
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}
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#[derive(Clone, Copy)]
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pub enum Rotation {
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Rotate0,
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Rotate90,
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Rotate180,
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Rotate270,
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}
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impl Default for Rotation {
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fn default() -> Self {
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Rotation::Rotate0
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}
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}
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pub struct Display<I> where I: DisplayInterface {
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interface: I,
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dimensions: Dimensions,
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rotation: Rotation,
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}
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impl<I> Display<I> where I: DisplayInterface {
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pub fn new(interface: I, dimensions: Dimensions, rotation: Rotation) -> Self {
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Self { interface, dimensions, rotation }
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}
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/// Perform a hardware reset followed by software reset
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pub fn reset<D: hal::blocking::delay::DelayMs<u8>>(&mut self, delay: &mut D) -> Result<(), I::Error> {
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self.interface.reset(delay);
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Command::SoftReset.execute(&mut self.interface)?;
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self.interface.busy_wait();
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self.init(Config {})
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}
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/// Initialise the controller according to Section 9: Typical Operating Sequence
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/// from the data sheet
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fn init(&mut self, config: Config) -> Result<(), I::Error> {
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Command::AnalogBlockControl(ANALOG_BLOCK_CONTROL_MAGIC).execute(&mut self.interface)?;
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Command::DigitalBlockControl(DIGITAL_BLOCK_CONTROL_MAGIC).execute(&mut self.interface)?;
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Command::DriverOutputControl(self.dimensions.rows, 0x00).execute(&mut self.interface)?;
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Command::DummyLinePeriod(0x07).execute(&mut self.interface)?;
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Command::GateLineWidth(0x04).execute(&mut self.interface)?;
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Command::SourceDrivingVoltage(0x2D, 0xB2, 0x22).execute(&mut self.interface)?;
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Command::WriteVCOM(0x3C).execute(&mut self.interface)?;
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// POR is HiZ. Need pull from config
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// Command::BorderWaveform(u8).execute(&mut self.interface)?;
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// BufCommand::WriteLUT().execute(&mut self.interface)?;
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Command::DataEntryMode(DataEntryMode::IncrementYIncrementX, IncrementAxis::Horizontal).execute(&mut self.interface)?;
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let end = self.dimensions.cols / 8 - 1;
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Command::StartEndXPosition(0, end).execute(&mut self.interface)?;
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Command::StartEndYPosition(0, self.dimensions.rows).execute(&mut self.interface)?;
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Ok(())
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}
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pub fn update<D: hal::blocking::delay::DelayMs<u8>>(&mut self, black: &[u8], red: &[u8], delay: &mut D) -> Result<(), I::Error> {
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// Write the B/W RAM
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Command::XAddress(0).execute(&mut self.interface)?;
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Command::YAddress(0).execute(&mut self.interface)?;
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BufCommand::WriteBlackData(&black).execute(&mut self.interface)?;
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// Write the Red RAM
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Command::XAddress(0).execute(&mut self.interface)?;
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Command::YAddress(0).execute(&mut self.interface)?;
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BufCommand::WriteRedData(&red).execute(&mut self.interface)?;
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// Kick off the display update
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Command::UpdateDisplayOption2(0xC7).execute(&mut self.interface)?;
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Command::UpdateDisplay.execute(&mut self.interface)?;
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delay.delay_ms(5);
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// TODO: We don't really need to wait here... the program can go off and do other things
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// and only busy wait if it wants to talk to the display again. Could possibly treat
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// the interface like a smart pointer in which "acquiring" it would wait until it's not
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// busy.
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self.interface.busy_wait();
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Ok(())
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}
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pub fn deep_sleep(&mut self) -> Result<(), I::Error> {
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Command::DeepSleepMode(DeepSleepMode::PreserveRAM).execute(&mut self.interface)
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}
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pub fn rows(&self) -> u16 {
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self.dimensions.rows
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}
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pub fn cols(&self) -> u8 {
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self.dimensions.cols
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}
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pub fn rotation(&self) -> Rotation {
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self.rotation
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}
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}
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