use hal; use command::{BufCommand, Command, DataEntryMode, DeepSleepMode, IncrementAxis}; use interface::DisplayInterface; // Max display resolution is 160x296 const MAX_SOURCE_OUTPUTS: usize = 160; const MAX_GATE_OUTPUTS: usize = 296; // Magic numbers from the data sheet const ANALOG_BLOCK_CONTROL_MAGIC: u8 = 0x54; const DIGITAL_BLOCK_CONTROL_MAGIC: u8 = 0x3B; struct Config {} pub struct Dimensions { pub rows: u16, pub cols: u8, } #[derive(Clone, Copy)] pub enum Rotation { Rotate0, Rotate90, Rotate180, Rotate270, } impl Default for Rotation { fn default() -> Self { Rotation::Rotate0 } } pub struct Display where I: DisplayInterface { interface: I, dimensions: Dimensions, rotation: Rotation, } impl Display where I: DisplayInterface { pub fn new(interface: I, dimensions: Dimensions, rotation: Rotation) -> Self { Self { interface, dimensions, rotation } } /// Perform a hardware reset followed by software reset pub fn reset>(&mut self, delay: &mut D) -> Result<(), I::Error> { self.interface.reset(delay); Command::SoftReset.execute(&mut self.interface)?; self.interface.busy_wait(); self.init(Config {}) } /// Initialise the controller according to Section 9: Typical Operating Sequence /// from the data sheet fn init(&mut self, config: Config) -> Result<(), I::Error> { Command::AnalogBlockControl(ANALOG_BLOCK_CONTROL_MAGIC).execute(&mut self.interface)?; Command::DigitalBlockControl(DIGITAL_BLOCK_CONTROL_MAGIC).execute(&mut self.interface)?; Command::DriverOutputControl(self.dimensions.rows, 0x00).execute(&mut self.interface)?; Command::DummyLinePeriod(0x07).execute(&mut self.interface)?; Command::GateLineWidth(0x04).execute(&mut self.interface)?; Command::SourceDrivingVoltage(0x2D, 0xB2, 0x22).execute(&mut self.interface)?; Command::WriteVCOM(0x3C).execute(&mut self.interface)?; // POR is HiZ. Need pull from config // Command::BorderWaveform(u8).execute(&mut self.interface)?; BufCommand::WriteLUT(&LUT_RED).execute(&mut self.interface)?; Command::DataEntryMode(DataEntryMode::IncrementYIncrementX, IncrementAxis::Horizontal).execute(&mut self.interface)?; let end = self.dimensions.cols / 8 - 1; Command::StartEndXPosition(0, end).execute(&mut self.interface)?; Command::StartEndYPosition(0, self.dimensions.rows).execute(&mut self.interface)?; Ok(()) } pub fn update>(&mut self, black: &[u8], red: &[u8], delay: &mut D) -> Result<(), I::Error> { // Write the B/W RAM let buf_limit = ((self.rows() * self.cols() as u16) as f32 / 8.).ceil() as usize; Command::XAddress(0).execute(&mut self.interface)?; Command::YAddress(0).execute(&mut self.interface)?; BufCommand::WriteBlackData(&black[..buf_limit]).execute(&mut self.interface)?; // Write the Red RAM Command::XAddress(0).execute(&mut self.interface)?; Command::YAddress(0).execute(&mut self.interface)?; BufCommand::WriteRedData(&red[..buf_limit]).execute(&mut self.interface)?; // Kick off the display update Command::UpdateDisplayOption2(0xC7).execute(&mut self.interface)?; Command::UpdateDisplay.execute(&mut self.interface)?; delay.delay_ms(50); // TODO: We don't really need to wait here... the program can go off and do other things // and only busy wait if it wants to talk to the display again. Could possibly treat // the interface like a smart pointer in which "acquiring" it would wait until it's not // busy. self.interface.busy_wait(); Ok(()) } pub fn deep_sleep(&mut self) -> Result<(), I::Error> { Command::DeepSleepMode(DeepSleepMode::PreserveRAM).execute(&mut self.interface) } pub fn rows(&self) -> u16 { self.dimensions.rows } pub fn cols(&self) -> u8 { self.dimensions.cols } pub fn rotation(&self) -> Rotation { self.rotation } } const LUT_RED: [u8; 70] = [ // Phase 0 Phase 1 Phase 2 Phase 3 Phase 4 Phase 5 Phase 6 // A B C D A B C D A B C D A B C D A B C D A B C D A B C D 0b01001000, 0b10100000, 0b00010000, 0b00010000, 0b00010011, 0b00000000, 0b00000000, // LUT0 - Black 0b01001000, 0b10100000, 0b10000000, 0b00000000, 0b00000011, 0b00000000, 0b00000000, // LUTT1 - White 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, // IGNORE 0b01001000, 0b10100101, 0b00000000, 0b10111011, 0b00000000, 0b00000000, 0b00000000, // LUT3 - Red 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, // LUT4 - VCOM // Duration | Repeat // A B C D | 64, 12, 32, 12, 6, // 0 Flash 16, 8, 4, 4, 6, // 1 clear 4, 8, 8, 16, 16, // 2 bring in the black 2, 2, 2, 64, 32, // 3 time for red 2, 2, 2, 2, 2, // 4 final black sharpen phase 0, 0, 0, 0, 0, // 5 0, 0, 0, 0, 0 // 6 ];