use std::env; use std::fs; use std::path::Path; use sha1::{Digest, Sha1}; fn build_style() -> String { grass::from_path( "assets/styles/main.sass", &grass::Options::default().style(grass::OutputStyle::Compressed), ) .expect("failed to compile style sheet") } fn main() { let out_dir = env::var("OUT_DIR").unwrap(); // compile the sass files into a single CSS file to be served and cached let style = build_style(); let css_path = Path::new(&out_dir).join("style.css"); fs::write(css_path, style.as_bytes()).unwrap(); let hash_path = Path::new(&out_dir).join("style.css.sha1"); let digest = Sha1::digest(style.as_bytes()); fs::write(hash_path, format!("{digest:x}")).unwrap(); // hash and copy the JS file let js_blob = fs::read("./assets/links.js").unwrap(); let js_path = Path::new(&out_dir).join("links.js"); fs::write(js_path, &js_blob).unwrap(); let js_hash_path = Path::new(&out_dir).join("links.js.sha1"); let js_digest = Sha1::digest(&js_blob); fs::write(js_hash_path, format!("{js_digest:x}")).unwrap(); }